Momentum
Momentum is at the top of the list for a good reason. It has a lot of specific standards that must be met before it can be used. This passive gives you a stack of momentum whenever a Cutthroat ability hits an enemy who is stunned, frozen, dazed, or dazed from behind, or when it hits an enemy who is stunned, frozen, or dazed.
This means that the passive is only useful for Cutthroat characters who use more close-combat skills. It also makes it less useful for players who don’t use stunning or freezing moves. Also, these stacks of Momentum don’t do anything at all until you have three of them. The player will only get Momentum bonuses after that.
This doesn’t mean that this key passive is in any way useless, since the bonuses it gives are big. At three stacks, players take 20% less damage, get their energy back 30% faster, and move 15% faster. This passive works well with skills like Smoke Grenade and Frost Imbuement. And is especially useful for builds that focus on movement.
Exposure
This passive skill also only works with one type of ability. Instead, it focuses on traps to make it work. In particular, giving damage to an enemy who is affected by a trap skill has a 25% chance of either reducing the cooldown of all trap skills by 20% or dropping a cluster of stun grenades that deal physical damage and temporarily stun enemies.
This Key Passive is a must-have for Rogue builds that use traps. But it is useless for players who don’t use traps. Most builds that use traps focus on staying out of melee combat. So this skill gives players a powerful ability that can change the course of a fight and get them out of tight spots.
Since Death Trap is a trap skill, the cooldown decrease from Exposure also applies to it. This makes it easier for players to use another devastating shadow attack more quickly.
Precision
Because the Precision skill gives a bigger total power boost than other limited key passives, it is better. This skill gives a stack of Precision every time a Marksman ability hits in a key way. The player’s critical strike damage goes up by 4% for every stack of Precision, up to a maximum of 20% with 5 stacks. But that’s not all. When the player reaches maximum precision, their next marksman skill will always critically hit, dealing an extra 40% damage and using up all of their precision stacks.
This skill can only be used by people with marksman skills. But it works well with almost all of them. Since ranged Rogue builds tend to focus on getting critical hits. And making it easier for them to happen, this key passive fits right in with what they do best. Precision works well with the Penetrating Shot skill. And is a must-have for players who want to turn their ranged Rogue into a shooter that can kill in one shot.
Close Quarters Combat
As the name suggests, this Key Passive is made for Rogues who fight close up. It’s much more flexible than other items in the same group, giving the player a 10% boost to attack speed every time they hit an enemy with a Marksman or Cutthroat skill. The effect makes it almost certain that at least one of the two attack speed bonuses will be active while a player is in battle.
When Basket Random player uses both the Marksman and Cutthroat skills. The two bonuses can be added together to make strikes 20% faster. Also, while both of these bonuses are active, enemies that the Rogue has control over take 30% more damage from the Rogue. Even though crowd control isn’t always necessary, the wide range of things. That can be considered crowd control makes this skill very useful in many situations.
Victimize
The first thing on this list, “victimize,” is there for a good reason. This skill is very flexible because it only needs enemies to be weak. It also does more damage to vulnerable targets. To be clear, every time damage is done to a weak enemy. This Key Passive gives a 30% chance that an explosion will happen. This explosion does about 23% of the damage done by the original attack to both the original target and enemies close.
This skill is even more flexible when you think about how this extra damage can be used against both single enemies and groups of enemies. Victimize is one of the Rogue’s most strong passive skills. Because of this and the high chance that it will be used. The damage done by this passive can be boosted by shadow damage and area-of-effect (AoE) skills used by rogues. Shadow Crash is a powerful addition to this set, because it lets shadow blasts make enemies more vulnerable and increase the chance of hitting them.